The reason to start. Usually a problem, a curiosity, or some small frontier itch that feels worth chasing.
Good afternoon. Melbourne, Australia
Bart Wildash builds systems, gadgets, and experiments.
Event operations at Ludo, plus personal software and hardware concepts. This is the library, and it says plainly which things are built and which are still ideas.
A map of 17 active, nested, and archived experiments, grouped by the systems they naturally feed.
Anything marked as a concept is an idea worked through on paper. It is not something you can use yet.
Showing 17 of 17
Venue tools for real crowds: visitor wallets, live participation, pop-up networks, and the practical kit that keeps a day moving.
- 01LudoVisitor app and venue back office for planning your event day on the way in, then moving through gates, queues, and entitlements calmly.Active now
- 02SencoCalm live-session platform for moderators: Q&A, polls, reflections, whiteboards, and useful follow-up.Active now
- 03PlexusPop-up network kit for events, bundling routers, access points, kiosks, and the boring parts that make connectivity feel easy.Concept, not built
Personal comms infrastructure: routing, ringing, answering, and queue-native follow-up folded into one calmer system.
Spatial memory, calm social space, and interfaces where software behaves more like objects you can place, revisit, and trust.
- 05orbit.socialA private map for the people closest to you: prompts, memory, and gentle gatherings without a feed.Active now
- 06HalcyonSpatial deep-work environment where tools live as tactile objects across Study, Studio, Strategy, Garden, and Toy Room.Active now
- 07CrumpitHalcyon's task brain: a tiny visual triage board for Do Now, Do Later, and Not Today when energy is low.Lives in Halcyon.Concept, not built
Local-first memory and capture, with a small psychology assistant running close to the hardware rather than out in the fog.
Radial solar awnings and off-grid power objects for rigs, transporters, and quiet field work.
A standalone comedy object: small, physical, purple, and completely unserious in the best way.
Personal objects for seeing, remembering, and changing modes without turning every moment into an app session.
Payment systems, early access, and public-good economics, with supporter benefits nested inside the money rail.
Older ideas kept for provenance and pattern-matching, without pretending they are still at the front of the bench.
Ideas that have not found their family yet.
Keeping the experiments coherent.
AFUGR can wander a bit, which is mostly the point. But the work still needs a centre of gravity.
Whatever makes it real. Plastic, metal, cardboard, RLCD panels, code, 3D-printed parts, dead ends, and things I probably should have measured twice.
How it feels in use. Fast, quiet, rugged, playful, stubborn, precise. What something does matters, but so does how it behaves while doing it.
The physical result. Simple, honest, a bit industrial. Built to be handled, repaired, tossed in a bag, and taken somewhere real.
How the pieces join up. Kits, instructions, firmware, parts, and patterns that can be reused. Each experiment should make the next one easier to start.
The memory of the work. Observations, sketches, diagrams, misfires, fixes, and improvements. The notes stop the project becoming vibes.
Together, these pieces keep AFUGR practical without sanding off the weirdness.
Get in touch
Have a project in mind, or just want to chat about systems, hardware, or experiments?