The reason to start. Usually a problem, a curiosity, or some small frontier itch that feels worth chasing.
Good afternoon.
Welcome to the archive. I build systems, gadgets, and experiments that do not always fit neatly into one box.
A map of 16 active, nested, and archived experiments, grouped by the systems they naturally feed.
Venue tools for real crowds: visitor wallets, live participation, pop-up networks, and the practical kit that keeps a day moving.

Ludo
Visitor wallet and venue back office tested in the field: faster check-ins, quieter queues, and less spreadsheet glue.
Senco
Live Q&A and reflection loops for classes and crowds, with facilitator controls that stay calm under pressure.

Plexus
Pop-up network kit for events, bundling routers, access points, kiosks, and the boring parts that make connectivity feel easy.
Personal comms infrastructure: routing, ringing, answering, and queue-native follow-up folded into one calmer system.
Spatial memory, calm social space, and interfaces where software behaves more like objects you can place, revisit, and trust.

Orbit
A private map for the people closest to you: prompts, memory, and gentle gatherings without a feed.

Halcyon
Spatial deep-work environment where tools live as tactile objects across Study, Studio, Strategy, Garden, and Toy Room.

Crumpit
Halcyon's task brain: a tiny visual triage board for Do Now, Do Later, and Not Today when energy is low.
Local-first memory and capture, with a small psychology assistant running close to the hardware rather than out in the fog.
Radial solar awnings and off-grid power objects for rigs, transporters, and quiet field work.
A standalone comedy object: small, physical, purple, and completely unserious in the best way.
Personal objects for seeing, remembering, and changing modes without turning every moment into an app session.
Payment systems, early access, and public-good economics, with supporter benefits nested inside the money rail.
Older ideas kept for provenance and pattern-matching, without pretending they are still at the front of the bench.
Keeping the experiments coherent.
AFUGR can wander a bit, which is mostly the point. But the work still needs a centre of gravity.
Whatever makes it real. Plastic, metal, cardboard, RLCD panels, code, 3D-printed parts, dead ends, and things I probably should have measured twice.
How it feels in use. Fast, quiet, rugged, playful, stubborn, precise. What something does matters, but so does how it behaves while doing it.
The physical result. Simple, honest, a bit industrial. Built to be handled, repaired, tossed in a bag, and taken somewhere real.
How the pieces join up. Kits, instructions, firmware, parts, and patterns that can be reused. Each experiment should make the next one easier to start.
The memory of the work. Observations, sketches, diagrams, misfires, fixes, and improvements. The notes stop the project becoming vibes.
Together, these pieces keep AFUGR practical without sanding off the weirdness.
Field notes for systems in motion.
Building systems that care
A practical note on interfaces that remember context, soften hand-offs, and leave people with control instead of homework.
Why local-first matters
A case for small personal systems that keep memory close: faster feedback, quieter trust, and fewer rented dependencies.
Hardware is hard, but worth it
Notes on physical constraints, repairable shapes, and the strange honesty of prototypes you can hold, drop, and fix.
Get in touch
Have a project in mind, or just want to chat about systems, hardware, or experiments?





